For example what I mean is it possible to script a moon animator 2 project with animated parts and particle emitters into an attack.
I checked out this video (the first frame shows you an explanation of it not working for all areas of animation), but i’m still not sure.
Is this kind of work only for cutscenes and not for games?
Hazelfluff
(Hazelfluff)
October 28, 2024, 7:27am
#2
If this is about scripting maybe move it to #help-and-feedback:scripting-support ?
I think if you used a script to play an animation, then you could also use one to turn the particle emmitters on and off at certian time frames within the animation.
Im not a scripter so I wouldnt know!
I instead used a VFX Root and placed attachments in custom CFrames and then emitted them based on animation events thanks to this video .
system
(system)
Closed
November 12, 2024, 8:38pm
#4
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