Is it possible to see what private servers a user owns?

Okay so quick context, I’m making a simulator of roblox in 2016 because I don’t like RO2016 and believe I can do better. I want to have proper versions of BC, OBC and TBC within the game, but rather than making them a gamepass, or something where you can occasionally pay a developer product for 30 days of the membership, I want to instead have private servers users can buy that act as the membership. From there, I then check if the user has an active private server in one of the games, and if they do, they receive a membership.

Unfortunately, I’m unable to find whether or not it’s possible to check if a user has an active private server for a game. This leads me to ask the question of whether it is possible to read a user’s inventory and see what active private servers they have.

Multiple games such as Pls Donate are clearly capable of reading a user’s inventory, as that’s how they find what clothes the user created, and I’m pretty sure I’ve heard of roblox extensions that use private servers as memberships, so I’m relatively confident something like this is possible, I just want to know if it is possible, and if it is, preferably someone can show me how I might start on an idea like this.

Thanks in advance to anyone who tries to help me!

The best way to really tackle this problem would be to use the new Subscription Service, that acts just like BC, OBC and TBC subscriptions.

Subscriptions | Documentation - Roblox Creator Hub

You can use Open Cloud to fetch the user’s private servers, it will return a list of private server IDs, however as far as I know you can only get information about these private servers, such as the experience they’re from if you are authenticated as the owner, so it would not be viable.


Your best solution would be @Uniquedummie’s first post.

This is true, however not everyone would be comfortable paying real money for a subscription. Honestly, it’s such a shame Roblox didn’t allow subscriptions with Robux.
Another approch would be making the user buy a developer product every month.

yeah i feel you, when they originally introduced the feature i was exited that I didn’t have to rely on my own “subscription” module but making it for real currency was such a low blow imo

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It’s impossible, unless you make your own API to detect things like this.