Hey
I made a game with a ton of metal, but when the graphics is set under 3, the metal loses its reflectiveness, which makes the game look, well, weird.
I know that mobile users have different graphics settings than those on other platforms, and I need to find a way to force a graphics level so the game looks the way I want.
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I don’t think so, but you can notify/warn the player when they set their quality level below a certain level that things may look weird
if UserSettings():GetService("UserGameSettings").SavedQualityLevel.Value < 3 then
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You can’t but you could enable properties in lighting based on the player’s graphics settings
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