Is it possible to simulate latency?

When your ping is higher than normal, when playtesting in studio since the server is hosted locally obv theres no latency, but is there a way to simulate latency to test for laggy players?

You might be looking for this.

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Not quite sure where in this I can manipulate the client to server latency.

if you clicked on it, you would know that this is the same resource I sent.

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I did and did not find anything about changing replication lag.

–Nevermind, I’m dumb, sorry. I looked over the incoming replication lag property and assumed it would just be a method

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