When your ping is higher than normal, when playtesting in studio since the server is hosted locally obv theres no latency, but is there a way to simulate latency to test for laggy players?
You might be looking for this.
1 Like
Not quite sure where in this I can manipulate the client to server latency.
if you clicked on it, you would know that this is the same resource I sent.
1 Like
I did and did not find anything about changing replication lag.
–Nevermind, I’m dumb, sorry. I looked over the incoming replication lag property and assumed it would just be a method
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.