Is it possible to stop terrain replication from the server?

I am making a game where terrain destruction is important.
Naturally, I am eroding terrain with workspace:FillBlock in the server. However, to make it be satisfying for the client players, I am also having it happen on the client. What this causes, however, is a little glitching with the terrain, where it seemingly renders back to be deleted again, in the server:

Although I could stop it from eroding on the server, I still need it for sanity checking what the players do, mainly in movement. Any clues on how I can make this work?

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