I was thinking of making a system where players are in a menu and can either pick a server from a list or create a brand new server and join it. Then they are teleported to the main game. I already created the server list but don’t know how to make the game create a new public server for the player. I’m thinking TeleportPartyAsync
could probably work. Any answers?
You can only make a new private server. You cannot make a new public server, you could maybe make a private server and add its ID to a datastore and retrieve those servers in the serverbrowser
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