Is it possible to turn a MeshPart into a BasePart?

I have a MeshPart that I want to union with a negative part (that is also a mesh). But since you cannot union mesh parts nor turn them into negative parts, I was wondering if I could turn a mesh into a normal part so that it can be unioned. Is there any plugin that does this? Is this even possible?

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I don’t think this is possible with CSG, but you could probably do this with Blender.

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If you were to turn it into a regular part, it wouldn’t be a mesh. I suggest just making the mesh itself look like what you want it to look like without unioning in.

I don’t really care if it is a mesh or not, so I’ll just change a few things

Its not for the fact of it being a mesh (I think so), its because of the ammount of triangles in it.

I meant if it’s not a mesh part then the mesh shape you have can’t work.

the case I’m using was a mesh although it wasn’t really needed. I just changed the mesh part I needed to negate into a cylinder part because the mesh is just a cylinder which I could have changed to a cylinder in the first place. Thanks for help anyway, I found the solution on my own

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What was your solution? I think that we would all like to know.

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