Is it possible to tween AnimationWeight?

Hello, I’ve been recently doing some hard movement stuff for my npc with animation transitions, and I faced a problem:

As you know, theres a function to set animations’ weight by doing track:AdjustWeight(num)
however, it’s a function to set it, not a property that can be edited and tweened.
Is there any trick/method to tween animations weight? (I know about numbervalue trick, but is there any method that can be done just inside of the code?)

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I mean you could probably manually interpolate it using a lerp function and RunService.Heartbeat()

You can use my SuperTween module and implement a method for specifically tweening Weight on an AnimationTrack. :smiley: