Is it possible to tween the root joint's position?

So, I’ve noticed that when you make an animation with torso movement, it overrides the walking animation. This causes the character too look weird and ruins the walk animation.

  1. What do you want to achieve?

I had the idea of making the root change move the way it would during the walking animation. They way I wanted to do this by using a tween that moves the root joint (The motor6d that connects the torso and the humanoid)

  1. What is the issue?

I do not know how to change the Rootjoint’s orientation and position, and neither do I know how to tween this.

  1. What solutions have you tried so far?

I tried looking up stuff in google, but I’m not very advanced at scripting, so I didn’t really understand many of the things I found…

I’m supposed to add more details… But that’s pretty much it!

As always, thanks in advance.

You can tween them to uee tweenservice with CFrame

P.S.
I’m making a game with a friend, and we’re both new to game development. I’m a beginner programmer, and he is a beginner artist. So, a lot of the things we’ve been doing are just us trying to do things, and then googling how to fix them.
We’re trying to make a game, but we haven’t gotten very far. I’ve gotten the character to walk and stuff, but I’ve been trying to figure out how to make the character able to move its torso. And this is where I got stuck.
I’m not sure if this is useful, but here’s the link to the game.
https://www.roblox.com/games/4840402843/WORK-IN-PROGRESS
This is a picture of the character while walking (Look at the torso)
https://i.gyazo.com/bc8a15c53e7ca22d0e6dc7bd9aef1f50.png

Your question is not that clear, but if you want to change the orientation of the root joint (which is a Motor6D object), you just need to change its CFrame property. You can find documentation on the CFrame object here: CFrame | Roblox Creator Documentation