Is it possible to use animation.Ended() when an animation is playing in reverse?

I am currently creating a Do not press the button type game and i want to play an animation, reverse it, and get the exact moment it stops. but my problem is that animation.Ended():Wait() doesnt work.

any replies would be great thanks!

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you could find the time it takes for the animation to play regularly and then in reverse and add them together, add a wait() and then do something after it

example:

if it takes 10 seconds for it to complete going forward and backwards, do wait(10) and then the rest of your code

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Cant beleive i didnt see this, Thanks!

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