(Sorry if I choosed the wrong category)
Is it possible to make the “lighting” different on each player? I think I should do something with FilteringEnabled, but I am not sure.
Well, yes nothing is impossible and whenever the player loads in the game just put all the possible lightings in replicated or server storage and put them in a table and use math.random on this table for each player but, I think that would be serversided I’m not sure wait unless your talking about the skybox?
Just manipulate the Lighting on their client, since the changes on their client won’t replicate in respect to FilteringEnabled
Use a client sided localscript and some math.random, you could also try storing colors in a table maybe and randomly pull the colors and once the player has been detected upon joining, change their lighting, the setting is somewhere in properties. I guess this’d be the structure of the code.
You can research at anytime!
Change the properties of the lighting in a localscript (the way how we do it on a server script)
(with FilteringEnabled)
How can I do that?
(30 Characters)
Ok I will try this
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any local scripts inside the player wont replicate to the server (others)
Thanks It worked
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