Hello, I’m making game. Now, I started doing game characters. While I found some topics related to my problem, after trying to implement them, I sadly realized that all that ways work only visually, while collision was unaffected. Is it possible to weld Part to Bone, so it will move with it?
You probably need to make the bones in Maya or Blender
I’ve got the basic part down and how to build a skeleton with it, Issue is I cannot actually animation the meshpart with the bones.
Video I’m trying to get a reference from: https://www.youtube.com/watch?v=CGvE8T_f81E
This new instance is new to me, And I don’t understand how to set it up.
And I’m assuming it has something to do with the skinning section of this api: https://roblox.github.io/avatar-evolution/api/class/Bone
More specifically:
"Our new mesh importer supports importing meshes …
I already use bone instances. My problem is that they instead of moving PARTS they move mesh VERTICLES, and due to this, collision stays the same.
So they move other near body parts too?
So you want mesh deformation type or the default thing like r15?
Sir_Numb
(Sir_Numb)
July 1, 2023, 6:36pm
#5
Yes it is possible to weld parts to a bone as Roblox added a new constraint to fix this issue
Introducing a new class of physics constraint, RigidConstraint! [Rigid Constraint_Icon_32px-1]
RigidConstraint forms a connection between two Attachments or Bones, analogous to how a Weld or WeldConstraint forms a rigid connection between two parts.
RigidConstraint makes it easy to attach an accessory to an avatar without scripting (use the RigAttachments directly) or to just put two parts together with attachments. This also simplifies existing content pipelines that were mimicking this func…
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system
(system)
Closed
July 15, 2023, 6:36pm
#6
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