So is it possible to have a single player game with no server lag? Even when I click play in Studio it still lags even though its just one person, and it cause extremely bad physics bugs.
if a game is having server and physics lag with only one client connected, it sounds like there’s an issue in the experience’s coding or how many things are simulated by/for the client, not due to it being intended for a single client
No, it is not possible to have no connection to the server. It is possible to run many things clientsided so there is no reason to rely on the server.