Is making a educational roblox game a good idea?

Hello! So as you can tell by the title of this post, I am asking if an educational game on roblox is a good idea. All it really would be, is a bunch of museums packed together, like aquariums, science museums, history museums etc. I think a downfall of this is that most users on roblox are kids, who would just join the game just to dislike. But I am really into the idea, so that’s why I’ve made this post. To get your view on my idea. So what do you think?

34 Likes

Well, it all depends on how you actually implement it. A person could execute this extremely well, making it both fun AND educational for kids, while another person could execute this poorly, making the overall feeling quite boring, which brings dislikes. You’ll have to think through a child’s point of view in order to execute this right.

In summary, I think this would be a fantastic idea, as long as there’s stuff that’ll entertain the kids (like minigames, parkour, etc).

10 Likes

That’s honestly an amazing idea! I could make boss battles in the aquarium, or in the science museums the skeletons come to life! Thanks for the great idea!

So adding mini games, boss battles etc, would be thinking through a child’s pov? How else do you think I could look through a child’s pov?

5 Likes

An educational game is definitely a good idea, but there are some things you should keep in mind:

  • Games are a brilliant medium for education due to their unique level of interactive potential - take advantage of this! Add quizzes and games to your areas and give your players scores to reward them for learning!
  • Get a good building team. Quality models and sets will make your game all the more enticing for children - they’re far more likely to move towards the awesome, luminescent fish tank than the wall of text.
  • Provide the information in an interesting way! Generally you’ll want short, interesting facts instead of larger paragraphs of text, and you can get creative with how you present this information. Have it on a billboard or inside the Apollo 11 spacecraft.
  • A game is an environment with no limits - get creative, make it somewhere you would want to be in real life.

Boss battles aren’t really something that would fit into what you seem to want to create, but mini-games are definitely a possibility.

And don’t assume players are there to dislike your work - people want to enjoy it! Kids (and adults) have a huge natural curiosity, and will love this sort of thing; that’s why museums and aquariums work in real life!

In short:

  • Make it exciting, and places for them to explore that they couldn’t in real life
  • Make it visually appealing
  • Provide information in interesting ways
  • Don’t worry too much
10 Likes

I know this might sound weird, but what I would do is watch kids’ TV shows. There, I can see the kinds of things that children are into. Let’s take a look at Spongebob Squarepants. From this show, I can clearly see that children are into weird, and mostly random jokes. I can also see that the main villain there is a mad scientist. Maybe kids are into the “mad scientist” type when it comes to villains? From that conclusion, I could add a metal robot as a boss fight. I could also add some machines here and there, in order to add an evil-ish vibe.

5 Likes

Honestly, how do you people come up with such good ideas? I’m out here being brain dead, lol. To add on to this statement, do you think for every question they get right, they get added a point, and then point can buy them something from the i game shop, or is this overdoing it?

I will try and shorten paragraphs to the most interesting facts.

2 Likes

Okay! Thanks! I will rewatch some kids tv shows, but it’s going to take some time to see what kids watch now, except spongebob, because you already stated that. Do any kids now watch Kim possible?

3 Likes

Trying to understand what “children are into” is a bad idea - children aren’t all the same, you can’t generalise like that - and you definitely shouldn’t base your game around some quickly-drawn conclusions from an animated show.

Kids are curious, creative, and smarter than you think. Respect them, and create a game that respects them.

8 Likes

An educational ROBLOX game would be great. Although most kids won’t appreciate it, parents would love it and encourage their kids to play ROBLOX. Most games on ROBLOX are just FPS games, and I think that the idea of making an educational ROBLOX game would be great. You may get a lot of dislikes on the game, but it’s for the best. Kids these days don’t believe that education is important in my opinion, and I think a game such as this can have an impact on their opinion. This can have a big impact on ROBLOX too, and I encourage you to make this game.

8 Likes

Thanks for your support! I hope that kids wouldn’t just be selfish and rude about the game and just dislike it because it’s educational.

3 Likes

You raise some good points there. I did not mean to generalize all children, nor was I trying to offend them. All I’m saying is, you’ll have to take a leap in the dark. As you said, every child is different. We can never know which one likes this, or which one likes that. For me, TV shows is one of the most clear examples we can get. Others could be Youtube videos, trends, etc.

4 Likes

I’m going to disagree with all of this - children love education, and learning. All people do. It’s school that children hate.
Studies have shown that kids love learning stuff, especially in a environment of freedom and exploration - lean into this.

4 Likes

If I think that this game could get somewhere, I will do deep research into seeing what things most kids like and watch, to help me see from a kids pov.

2 Likes

It’s not offending children that would be my worry here - trying to glean what kids like from TV and social media will likely have the same effect as marketing executives trying to be “down with the kids” by misunderstanding memes etc.

Don’t make this from a kid’s perspective! Make it from yours. Make it something you would like to play and learn from, and the players will follow.

2 Likes

I see what you are trying to say, and I do agree with you on a lot of that. My point was more directed to school, and I should’ve included that.

1 Like

abc.mouse. Anyways, learning is related to school, so that the thing I am worried about, even though you stated

2 Likes

The idea behind it is actually not bad, now what I recommend to do personally is if you are planning to develop it don’t forget that it’s still a game .

As long as you make it fun and educational you shouldn’t have a problem attracting a younger audience.

1 Like

Hmm. Okay! I think I would just make cheesy tittles for every exhibit, that’s my perspective. But for real, I would look from my perspective too, mini games is something that I would love to have inside of an museum.

2 Likes

Dude, we’re still 13 - 21 years old. It’s not like we wouldn’t understand memes/ internet jokes.

2 Likes

That’s fair enough, but you can’t apply that to learning in general.

And I wouldn’t look at ABCmouse as an example, that’s for children ages 2-8, and I would say 8 is pushing it. Roblox’s average player age is probably somewhere between 8-14, so you’d want to create a slightly more mature experience for them, otherwise they’d get bored and patronized very quickly.

3 Likes