Is making a educational roblox game a good idea?

Night at the museum is the name of the movie.

@GoldStorm950 You shouldn’t tell people to watch a movie to understand your post, not everyone has the time and some people don’t even have access to the movie.


I think he means something along the lines that at day, all the inanimate objects, from dinosaur exoskeletons, to cavemen etc, start to become animate, i.e. start to move. What they would do and their purpose for moving escapes me, though hope that helps elaborate a bit.

3 Likes

I think what @GoldStorm950 was trying to get at with that was an example. You would be surprised how much inspiration comes out of movies and books for Roblox games.

1 Like

Perhaps different age groups gonint dofferent portals to learn to their grade level, though dont label them “Grade 1-3” or “Grade 4-6” As that would be asking for personal information, instead do “Easy” “Medium” “Hard” or “Extra Hard”, thats a good way to visualise what kids/teens would more be into than everyone participating in grade 1 work when they are in grade 5 or 6.

3 Likes

Museums in real-life already make it fun by adding interactive elements to their displays. For example, a rotatable solar system or an animation of a historic event. Even just letting them try out old historic weapons or allowing them to build circuits will let them have fun and learn at the same time.

2 Likes

They have time to at least watch the trailer, which sums up the concept well enough on its own

This topic sure built up some replies. I think the idea is great, of course you should make it interactive. But I think it’d be really cool to make your settings amazing.

Musuem- Base it off the louvre in paris
- Base it off egyptian pyramids

Aquarium- Research famous aquariums, I think theres one called two oceans in like Africa where u swim through the aquarium and glass has the fish on the other side.

Give it a great sense of adventure

4 Likes

Ya it would also definitely be smart to check out some of the apps in the App Store that do something similar and see what type of problems they give for specific grade levels.

1 Like

If you for example make the player answer a question to shoot another character, that could be fun. But if there is no gameplay and just l questions, learning etc. It will get boring.

1 Like

A lot of kids (including myself) hate school and anything related to school. Learning things that aren’t in a person’s general interest is a chore.

However, if you hide the educational part, it would work. Gameplay has to be good if you want a good game. If you incorporate the educational part with the gameplay in a not-so-obvious manner, kids will stick around and not dislike the game.

1 Like

Focus on interactive setting that is cool and engaging.
A fun hang out place when one can share interests with other people who like the same things. Like a Lobby.

Start with a single theme like real life attractions.
(you can expand after getting mechanics to be successful)

  • Museum of Airplanes
  • Museum of Dinosaurs

A place should have interactables and easter eggs. Make the interactions themselves be meaningful, shows how something actually works not just movable.

Reward players for having learned, don’t try to teach them. It’s an internet game they have google at their fingertips.
e.g. Puzzles and search games where the clue is related to a piece of knowledge. (you can pass faster if you know something about the topic)

Have signs people can read more if they want, some people like reading, some don’t and having a source of learning within the game is a plus.
e.g. plaques in front of displays.

I know I said Google is there, but you want your game to be able to be self contained.
You don’t want to force people to read something, difference between a hand-holding tutorial that everyone hates and a control reference page that can be pulled up to refresh.

As for core gameplay, I think it centering around opening new rooms and unlocking achievements would be good.
Theme would be difficult to pick :confused: maybe make a few single rooms with themes then watch stats on which theme gets most play time and expand it first?

Best choice is always something you are interested in since you are developing it.
You are going to know the fun factoids and such.

TL;DR I personally would like to see more games be secretly/underlyingly(making up words) educational instead of just repetitive clicking. So I think it is a great idea, execution is tricky though. :slight_smile:

3 Likes

I think this might be a cool idea if you involved things that related to what you’re teaching about, say it was a war you could place them in a minigame of it for like 5-10 minutes possibly

1 Like

Sounds like a good idea to me, you don’t see many games on Roblox that focuses entirely on educating people. I’m sure there are a lot of players on Roblox who would find a game like this interesting however from a revenue standpoint I don’t think it’ll be very lucrative.

If you are looking to make some revenue from a game like this I personally think the best way would be to charge access to the game.

5 Likes

Paid access and VIP servers could work

You could also explore creating “Teacher/Student” systems and packages which could allow teachers in schools to have privileges over a group of students playing in a private server?

You could also give some areas of the map for free, but charge for other sections?

4 Likes

Floors: 4
Levels: Super Easy, Easy, Normal, Hard, Hardcore, Insane, Super Insane
Rooms: 27 classes, 1 Dining room, 2 Sports rooms, etc and whatever else a school would have.
Teachers could buy VIP Servers and invite students and their would be 50 players max the game could fit.
Students would set their mode and be teleported to a random classroom with 1 or 2 teachers inside. If there is no teacher inside the classroom they were teleported to they will be teleported to seats and be auto-sitted down.
You get 1 point every time you get an answer correct, and you go 1 point down if you get an answer incorrect.
There would be a chat bar where students could type out their answers and Teachers could say the questions.
Teachers get in-game admin for the duration of how long they are teaching.
They can do the following commands: run player, speed player bring player, detention player, kick player, unkick player, softban player, tempban player , teleport player , vip player, temp vip player , give player , fly player , co-teacher player , ban player , name player
example: name Player1 ScytheSlayin
Co-Teacher can d the following commands: warn (included in teacher, forgot to add it)
give player , bring player
Head Teacher/ScytheSlayin can do the following commands: massban, masskick, banlogs, shutdownlogs, adminlogs, kicklogs, permban, permban logs, updatelogs, shutdown, mod player, admin player, temp admin player, temp mod player, mass perm ban, view player, supervip player, revertversion
Example: revertversion 2 - 5
blind player
Abusive Commands: nuke player, hat player, perm name player, char player, morph player, randomgameteleport player
Prefix: ! and /
Note: If you are equal or higher than any of these you will get their commands.
Students can do: rejoin, suggestion, social media links

Now to get serious
In Super Insane mode you have 3 lifes, if they run out you get kicked from the server.
Insane mode you have 6 lifes.
Hardcore mode you have 9 lifes.
Hard you have 350 lifes
Normal you have 800 lifes
Easy you have 1,500 lifes.
Super easy you have 1,750 lifes.
Omega easy you have infinite lives, only enabled to Creator.
Supporters get an extra 10 lifes.
Creators: You
(Add anyone you like, as I will not choose that part).
Admins: Teachers only
Mod: Co-Teachers only
Note: Supporters get free vip
Vip can do: ;fly , ;name
restart
revive
privatemessage player
request (Request to become Co-Teacher)
Shape: You Choose
Look: You Choose
Type: You Choose
Extras: You Choose.
Gamepasses: Revive for 85 robux
If you die in the mini-games and dont have a Revive Potion you will be brought back to life and your health will quickly go back up.
Revive Potion for 700 robux
Drink this to revive every time you die in the minigames! Lasts for 1 hour every day.
ADMIN COMMANDS for 1.5K
Get Admin Commands of Teacher Level!
Warning: If you abuse we may take away this at any time.
SUPER VIP for 820 Robux
Access to commands of Co-Teacher Level!
Warning: If you abuse we may take away this at any time.

Badges: Play our Game!
Earned: Play the game for the first time!
Unlucky
Earned: Die in mini-games
Witch!
Use a Revive Potion to come back to life if you die in mini-games.
Woah! You’re a Pro!
Win 5 waves of Hardcore mode.
Lucky!
Die in the night but get a friend to use a Revive Potion on you!
Get sleep!
Play the game for 1 hour or longer.
I bet you’re tired
Play the game for 5 hours or longer.
I CAN’T BELIEVE YOU SURVIVED THAT LONG WITHOUT NAPS OR A REST!
Play the game for 24 Hours or longer.
Smart!
Win 2 waves in Hardcore mode
You’re more than just a Pro! You’re a Legend!
Win 8 waves in Hardcore mode
Ready to face the ultimate challenge?
Play in Insane Mode for the first time.
Godly Student!
Win a wave of Super Insane mode
Advanced Pro!
Win 3 waves of Insane mode
Be on the Leaderboards!
Be on one of the leaderboards!
Nearly!
Get this by nearly winning a wave in Hard mode
#1st Place!
Get this by being 1st place in one of the Leaderboards!
Greatest Player Ever!
Win most waves in a mode ever! (Doesn’t apply For Super Insane mode since it has limited waves)
Super Insanely Trained Pro off the Bat!
Win all waves of Super Insane mode without cheating or using gamepasses.
GODLY INSANE PRO
Be the person with the most wave wins in Super Insane mode 5 times!
Ultra Instinct Stage I!
Manage to dodge and block and damage the Skeleton Boss
Powerful!
Defeat a Skeleton Boss!
To the void!
Go inside a void portal and travel to the Void
Indestructable!
Use 7 revive potions agaisnt the Void Pig Boss and defeat it 2 times!
Overpowered!
Damage 45% of the Void Pig Bosses health!
Meeting the Void Pig Bosses dad!
Battle a Diamond Pig
Rich!
Collect a bosses loot.
Hacker!
Defeat the Diamond Pig within 20 minutes.
Godly Fighter
Battle and defeat a Scythe God in 25 - 35 minutes.
The most powerful!
Have the most battle points in the game!
Big Brain!
Have the #2nd or #1st place in the Smartness Leaderboards!

My ideas to help you for now, you could use them for the game. Might be off topic but want to help you out by giving some ideas.

4 Likes

Wow! This is a lot! I’ve read ot through and you have sone great ideas! Although I don’t think a diamond pig would fit in anywhere, lol!

3 Likes

Yea a diamond pig is weird of course. :wink:

2 Likes

story game, i mean like this a story type
Once upona time ancient Greece was attacked and you have to take apart in the war and command to win and move ont to next,
Then when theres events like idk the Boston tea party you dump teas or you can be a british solider and stop it, but I Just need an idea how to implement this intoo a social way, Minigames dont work cause the games start getting repetive for them And the might get bored, also I need a currency stsem, and stuff. I dont know how ti implement this into a currency system, monetizing and more please help me

1 Like

I’ve actually thought about making a game focused on language learning. Thought it would be cool especially with the rise of localization. Don’t know when I’d ever get around to it, though.

3 Likes

In my opinion it’s very good, you can make educational game for kids while it’s fun, it can bring much players. I hate today’s kids are just being rude, mean, you can make hidden moral but it’s already easy to find.

3 Likes