Is making a script that detects cheats possible?

I do not mean a normal anticheat that checks is player flying etc. I mean something like to check does player have hacks even before they start using them

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Isn’t that what Byfron already does?

Your question is also indirectly asking if there is a way to read user files, which Roblox cannot do at the moment for security reasons.

And implementing client-sided anticheats is always a risk, considering the client can just modify that.

Server-sided anticheats and sanity checks are still the best at countering cheats.

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Games that have this feature most likely use Stats Service to check for spikes in memory. Realistically, it shouldn’t matter if a player injects an exploit application but hasn’t used them yet. Your back-end should be secure for when anything front-end tries attacking.

If you are experiencing exploit issues within your game, you should do individual exploit checks rather than trying to detect when its booted up as the current methods are extremely unreliable.

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There is a way, but it rarely works, and can be manipulated by people who actually know what they are doing, (Which are 10% of all exploiters, so don’t worry).

Normally, when an exploiter injects their script, their MB usage increases for a short amount of time. You can check this, but, once again, it has it’s cons.

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Not really, no. You could probably use something like stats service as sometimes theres spikes in things like memory usage, but there are ways to get around that. To definitely check if someone has exploits, you’d need to access user files which Roblox doesn’t allow for obvious reasons.

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