Is making a server sided executor game bannable?

Basically, I am working on a game that allows you to run modules or local scripts using require()
I’m wondering if this is related to exploiting and if it will get me banned?

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This does influence exploiting, however, it does not violate the Terms of Service.

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From my understanding, as long as this stays in YOUR game and isn’t distributed anywhere else, I wouldn’t think that would be bannable. However, if your executor closely resembles any of the known executors such as SynapseX, KRNL, Fluxus, Oxygen, etc. I could potentially see that leading to an unwanted result. Finally, if your game is being advertised as a hub to test scripts that can be used within other games, I could also foresee that being against some form of TOS.

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Adding onto my previous comment, I would also recommend having specified scripts that can be used and not leaving it up to the users to decide what to execute, for a number of reasons. So for example, have some GUI’s saying, “Fly”, “NoClip”, “Fling”, etc. instead of having an open source executor that anyone can use for mal purposes.

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There are a LOT of scripts out there that are executable and are safe, I think the solution is to kick the player if they try executing a blacklisted script (inappropriate or damaging)

Yeah, that could be viable. I’m just concerned due to the fact that new scripts appear on the daily and even some updated ones from previous versions. Though the scripts may not be specifically designed to bypass your blacklist, it could be a simple change in the functionality of the script that results in an unintended bypass. I’m also wondering the amount of effort one must put in to cover every single script that you wish to blacklist, and continue to be on the lookout for new ones. I’m sure there’s a couple methods out there you could use to correctly go about this game, but I’m not familiar with this sort of genre of game.

From what I’ve seen, making the game that requires module scripts is fine, however I have just been banned for being a user of one of those games and making a required modulescript for “Serverside executor”

Yes it is, no doubts.
Roblox terminated all of my accounts because I made such server-sided executor games, so please keep your hands away from making them.

Players can load anything into your game, which could result into inappropriate content being loaded that bypassed the Roblox marketplace, even though it’s out of your control what players do or load in your game which I know is very unfair.

[UNRESOLVED] ROBLOX Support Team ignoring me, losing over 100k+ Robux & as well as falsely terminating IP-Based accounts of mine - Development Discussion - Developer Forum | Roblox

Oh, and no matter how advanced your blacklisting script may be, Roblox doesn’t give a damn and sometimes it’s even possible to find new ways of bypassing such anti-inappropriate-handling features over time.