Is making game over 2 weeks is too long?

Hello, few days ago i started making a game, a more advanced clicker/resource management game, but today i realized that after those days of work, i’ve made only 1 system, even while working about an hour daily

I wanted to ask you, is this bad? or is this normal that making games that simple takes this long? I talk mostly about scripting because i’m the only scripter in our team

  • It’s normal
  • It’s common
  • It’s rare
  • It’s very rare

0 voters

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For someone who has made a game, recreating it is easy and quick, but when you have something from scratch, I wouldn’t say it’s difficult, but it will certainly take some time.

Most of the time you probably won’t have problems with scripts, but rather with how a system should work and then organize the sequence of things, the famous programming logic.

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It’s very normal, especially when you’re new. (Not saying you are but y’know :slightly_smiling_face:)

It’s not clear from this statement what you consider 2 weeks to be. Most people would interpret “2 weeks of work” to mean something between 80 and 140 hours of coding. But it sounds to me like you mean 14 hours of coding (14 days, 1 hour per day). That’s a huge difference. 14 hours in 1 system is nothing. I have some game subsystems I’ve put 1000+ hours into.

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No its normal you work individually and you need time to process the code and multiple scripts .

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Yeah I made a pretty basic (but still very functional & fun) game in ~1 1/2 weeks, and made a trailer, thumbnail etc.

I’d say it isn’t too long, especially if you’re a sole developer (like me!)

Then again, I used ChatGPT for the hardest bits (making the datastore), and just copied and edit the same script to do different things

i mean working about hour daily for 2 weeks straight, i think it’s best for me, but idk if i should increase this time

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For now it’s organization and communication problem, i have sorted systems and clean code, but still i need to think how something will work with something else to avoid memory leaks and structure problems that i can’t fix without scraping everything apart

Most people would struggle to ever complete a game with such a small time commitment. Once the game is released, that would likely be enough time to maintain it, but initial development of a full game generally takes on the order of tens of thousands of hours.

In my opinion 1 hour a day is fine as long as your making the most out of the time your structuring and scripting.Unless its a full time game and you have to be really invested into the project then you could increase the hour by like 2-3

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Mama mia, I begin to wonder what I even do on Roblox with doing game for over a year…

I don’t think this is full time game, at least not one which should be very popular, more of a warm-up / prototype project, so hour daily should be fine

Depends… You could take 2 years and then make 30 one week games from that.

Depends on when you consider the game made. Most games would take at least a couple of weeks to get the core systems complete, and then have a couple years of content updates.

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