When I feel a game idea is good, I can work incredibly quickly. However, none of my ideas felt like they were any good after I get to the stage of a prototype. Or maybe my execution of them was poor.
You can check out most of my work here:
I’ve never taken a game from prototype to something I consider fully polished because I don’t feel my ideas are unique and fun enough to compete with the other games on the platform. I’m afraid to spend so much time on a project and fail. But instead, I’ve spent a lot of time on multiple small projects and, consequently, none of them have the power to succeed. I’ve decided it’s time to change my approach and finally take something from a prototype to a polished project, I’m ready to spend time and money doing this.
My topic is similar to a lot of threads from a few years ago, so I wouldn’t be surprised if it’s removed. But I wonder if anyone has taken the liberty of creating resources for game ideation in the few years between this post and the ones in the past. Maybe I am putting too much emphasis on the idea when the execution of the game is what matters more. Regardless, in the next 24 hours, I want something to work on that I believe in. I felt I’ve dawdled for far too long.