Is my brainrot game cringe enough to lure kids into paying me money

Hello guys I recent made a quick area 51 cashgrab game called. I have 6k robux and gonna spend all of robux advertising this cashgrab. Before doing so, please give a suggestion about how cringe this trash game is. Thank you.

( ✦ ) :fearful: Survive SPRUNKIES In Area 51! :fearful: - Roblox

I’ve a list of suggestions for you:

  1. Add a round based gameplay element with goals or tasks the players have to complete. You can make several modes with different objectives, for example, a mode where the NPCs need to be taken back to their holding chambers, or a mode where the NPCs need to be moved to different places for a certain reason.
  2. Add level progression, character upgrades, quests, and items that can be bought for in-game cash to give something to free players. You can also have a log-in bonus.
  3. Add some badges for players to try to get and have them visible in-game.
  4. Add a sprint/stamina mechanic and increase NPC speed.
  5. Improve map functionality (rail platform, doors).
  6. Rework map lighting to make it feel less flat.
  7. Fix NPC pathfinding, and maybe allow them to jump.
  8. Fix NPC hitboxes to more accurately reflect the size of their billboard.
  9. Reduce UI noise and giver-advertisement noise.
  10. Potentially have a lobby and map/mode selection.
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It was fun exploring inside the map and up/down the elevators.

Suggestions:

  • Weapons to fight the enemies. It was hard (but somehow satisfying) to escape them.
  • Add interesting things to do in the map.

Beside that, I would play it. If the game was roguelike, I would probably get obsessed with it :sweat_smile:

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There are weapons, sword, hyperlaser, and red hyperlaser. There are various pickups around the map.

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