Is my game file/size too big?

13.4 MB
yes, the game is optimized. i do not use unions, and i re-use same meshParts instead of having too many different ones, and they all are below 6k trigs. Most of them are even below 1k trigs

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There are game with much-much bigger file sizes (hundreds of megabytes). Nothing to worry about at this point.

Ah, good to know

suprised me because my game is quite big, but I guess the optimizations I do show good results

I’d say you should worry more about how the game runs, instead of metering it by file size. Just make sure that you’ll use StreamingEnabled and whatever more optimization techniques you’d find suitable for your use case.

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holy crap your game is so cool‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

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I want to see the real photos of your game

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I feel like you should focus more on memory usage, network strain and general performance rather than the file size of the place.