have you actually advertised it??
Game was created in december of 22, has 7k visits, and 32 likes/dislikes… either A.) Advertising was poor B.) Nobody was immediately hooked by the icon, name, thumbnails, and description C.) Theres a bug that testers and reddit users didnt find
or D.) Nobody played due to the 2+ player requirement
(i’d play and test it but 2 players required prevents solo tests )
7K visits is me and my friends testing it mainly.
Game was abandoned for a while since december of 22, just came back to it.
My advertising was crap. I’m godawful at it.
I’ll test right now.
That’s my point. You see, a group of bored teenagers during the summer with too much time and too little responsibilities can do quite a lot.
Also, my tutorial was hot garbage before. It was a giant block of text that was 800+ words. No wonder retention was that low. Today, I replaced it with an interactive tutorial.
I often promote my content through social media channels or consider leveraging platforms like YouTube. Additionally, for Roblox users with Robux, exploring advertisement opportunities via Roblox Ad Manager could be beneficial. Try any of those if your games advertising is not well designed and planned.