I get different clothing in the place of the icon every time I try to publish lol
Anyways, from what I could see from the task manager and resource monitor, Studio never attempted to send any data of the actual game over to Roblox. Is it just too big, or is there another problem I may be experiencing?
If you’re curious, i generated 6 blocks of terrain that are the max size, 16384x16384. My total terrain size is 32,768x49,152. I was planning on making an accurate recreation of the Chernobyl Exclusion Zone.
Edit: Was able to upload by making terrain smaller, but now having this issue:
I know this sounds weird, but try putting everything in the workspace into a folder, put it in replicated storage then put a folder in serverscriptservice and put this is the script
then make a script to set the folders Parent to the workspace
This is an incredibly small file size. Do you mean gigabytes (gb) not megabytes (mb)? If your map is 147 gb that’d be way too massive and I’d be curious how you’re even viewing the game in Studio.
Try uploading it with a different name, just to rule out if moderation flags anything with “Chernobyl” in the name.
If you’re still having issues, please supply more info and pictures of the game, such as the performance stats, what you’re clicking when you go to publish, etc.
Step 1: Go and make sure you have the output open
Step 2: Go to File, Then Publish to Roblox
Step 3: Depending on your internet/pc speed, wait for roblox to do its upload thing
Step 4: In the output, you will see the reason why it failed, or if it succeeded.
Hope this helped!
I was able to upload the place by deleting all of the old terrain and generating the same size terrain that is 8 studs high, instead of 64. File size dropped from 157mb to 416kb, and saved to Roblox with no issue.
However, when I try to open the game again, I get an error:
I tried creating a new game with my local save file, and got the same issue. I don’t get this error with any other games, and the only thing in the place that gets the error is a large piece of terrain. Roblox handles this very badly, and is holding itself back from open world games.
The local save file size is not the same as the memory use for online play.
Please provide more info, like pictures from in studio (since you can’t play), like I asked yesterday:
Currently I’m trying to load into your game right now, and it’s just taking an extremely long time. Have you considered enabling StreamingEnabled if you map is so huge? I’ve done this with a personal project here, if you wanted to see how well it works:
The terrain being too big is the only thing I can think of. I’m going to try down scaling to 1x2 instead of 2x3 of the terrain blocks or making it our of parts, and see if I have any problems with that.
You generated 6 blocks of terrain that were max size?!? You should note that many people have trouble running one block of max size terrain. I have no idea why you would want to generate that much terrain, get this plugin and check how many voxels you have in your game: https://www.roblox.com/library/208249680/Part-Counter\
Stick away from Roblox terrain and water as much as you can. If you don’t need it, don’t use it.
That is WAY TOO MANY voxels!!! My game takes like 20 seconds to load and it only has 12,000,000 voxels, so I had to remove the terrain and now it takes less than 5 seconds to load.
For sure, but I won’t recommend you to make that big of a map.
Look at Jailbreak for example, you may think that their map is huge, but it really isn’t big at all. The way they designed it gives you the feeling that it’s infinite, but if you look at the map from above as a whole you’ll just see that the roads just go in a big loop. Design is key!
That doesn’t have to do with your question, but are you sure that it is allowed to make a game about things like Chernobyl?, I am sure that making real events games is prohibited.
Also, I think that for a game like that the size of your Terrain is too much.
I’m not making a game about Chernobyl. It’s going to be a recreation of the modern day Chernobyl Exclusion Zone, which you can travel across and explore the abandoned villages, cities, and of course the reactor and the Red Forest.
It doesn’t really matter whether you use parts or regular terrain - it will still lag if you use a ton of it. I would reccomend you break up the game into different areas to make it easier to load