This is not allowed… Chances must not be skewed in any way. If you advertise a “heads or tails” game, it must be 50/50 or you must have the odds posted.
While we allow the portrayal of gambling in experiences, no real money, Robux, or anything that can become real money or Robux, may be exchanged in these experiences. We also require that the odds of winning be fair and not skewed in the developer’s favor.
Your game is fine, as long as it doesn’t offer any money or Robux.
I don’t think you should make the chances go down the more they play. It will go down naturally, given how if you win 50 games in a row, you’ll have a much, much larger chance of losing the next one.
Probability of winning x amount of games = probability of winning one game ^ x, which basically means the chances will go down naturally - no need to write code to skew the odds.
It has a cash shop which players can buy cash for robux. Also when player looses all there cash they get promted to buy more cash with 30% robux off that one time only
I’m not sure if it’s allowed if Robux can indirectly be used to obtain the gambling currency. I’d check the Community Rules just to be on the safe side.
As I said, I don’t know if the refunding thing is in violation in any rules. I don’t see anything wrong with it being earned by beating bosses though.
What if it wasnt obvious but like introduced to the player? Or maybe currency 1 can be obtained through a different thing like beating bosses but also refunding and you can easily turn currency 1 into currency 2?