i made this, tbh im a type of guy who just writtes scripts of what come to mine first and then i fix a little bit, and i was wondering if this is a good script?
is a module script for making a hitbox and adding what type of damage you would like, and before i chaged for more comfort while scripting and saw the strings availables.
my system is very spagetty like so im wanna be lazy to explain what and how you make the hitbox itself or the dmg type, but here the script
local dmgstype = require(script.Parent.HitBoxes)
local dmgscript = {}
function dmgscript.new(player, argument)
local cratething = {}
function cratething:FirstType(wich, ...)
dmgstype.newhitbox(player, argument, wich, "FirstType", ...)
end
function cratething:SecondType(wich, ...)
dmgstype.newhitbox(player, argument, wich, "SecondType", ...)
end
function cratething:ThirthType(wich, ...)
dmgstype.newhitbox(player, argument, wich, "ThirthType", ...)
end
function cratething:Grab_Type1_Trigger(wich, ...)
dmgstype.newhitbox(player, argument, wich, "Grab_Type1_Trigger", ...)
end
return cratething
end
function dmgscript:Call(plr: any, argument: string, something: string | "damage1" | "damage2" | "damage3" | "Grab_1_type", hitboxtype: string | "inbox" | "boundsinradius" | "getinpart" | "line_raycasts" | "shapecast" | "spherecast", ...)
if something == "damage1" then
local newd = dmgscript.new(plr, argument)
newd:FirstType(hitboxtype, ...)
elseif something == "damage2" then
local newd = dmgscript.new(plr, argument)
newd:SecondType(hitboxtype, ...)
elseif something == "damage3" then
local newd = dmgscript.new(plr, argument)
newd:ThirthType(hitboxtype, ...)
elseif something == "Grab_1_type" then
local newd = dmgscript.new(plr, argument)
newd:Grab_Type1_Trigger(hitboxtype, ...)
end
end
return dmgscript
(is on server)