Is Not A Valid Member Of ServerStorage

I am trying to make a script that when it detects that a player owns an item it sends them a purchase prompt, currently my Check1 boolean value is apparently not being picked up by my check script in serverscriptservice, they are both server sided so I don’t know what’s wrong. Currently I’ve tried switching it to remote events but I want this to be fully server sided so it is exploit proof.

The Line Sending

local function onPlayerAdded(player)
	local _success, doesPlayerOwnAsset = pcall(MarketplaceService.PlayerOwnsAsset, MarketplaceService, player, ASSET_ID)
	if doesPlayerOwnAsset then
		print(player.Name .. " owns " .. ASSET_NAME)
		game.ServerStorage.Check1 = true
		print(
			"test"
		)
	else
		print(player.Name .. " doesn't own " .. ASSET_NAME)
		Check = false
	end
end

Players.PlayerAdded:Connect(onPlayerAdded)

This is printing that I do own the item meaning that check1 should be set to true, however it is not being found

The Line Receiving

while true do
	
	wait(5)
	print("ok")

	function Check(player)
		
		print("checking")
	
	if CheckV == true then
		MarketplaceService:PromptPurchase(player, ITEM_ID)
			BindE:Fire()
			print("read")
	end
	
	if CheckV2 == true then
		MarketplaceService:PromptPurchase(player, ITEM_ID2)
	end
	
	if CheckV3 == true then
		MarketplaceService:PromptPurchase(player, ITEM_ID3)
		end
		
	if CheckV and CheckV2 and CheckV3 == false then
			print("tried")
		player:Kick("You Do Not Own Any Items From The Event")
	end
	
end

Check()
	
end

It’s saying its not even set to true, plus the kick script even when all of them are set to false is also not working, the script isn’t running no matter the value.

1 Like

game:GetService("ServerStorage").Check1.Value = true

guessing it is a boolvalue

add .Value and it should be fixed

2 Likes

Instead of this:

game.ServerStorage.Check1 = true

Do this

game.ServerStorage.Check1.Value = true
1 Like

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