Is os.clock() different on the server than the client?

I am trying to do a countdown and for some reason when I do os.clock() on the client it says 186928 which is normal but how come on the server (the second one) it’s 101 million!? Is the server os.clock() different from the clients os.clock()? If so, how can I fix this! I am also wondering this cause on Roblox Studio, it’s fine and it says the 1 hour but once I actually load into game, it says over 100 or so days, so how can I fix this?

This is my code

	ShopService:GetItemData(currentIndex):andThen(function(currentItem, purchasedItemsData)
		local information = dealerShop:FindFirstChild("Information")
		local playerMoney = information:FindFirstChild("PlayerMoney")
		local timeLeftFrame = information:FindFirstChild("TimeLeft")
		
		playerMoney.Title.TextColor3 = currentItem.Price >= cash and Color3.new(1,0,0) or Color3.new(1,1,1)
		
		if not purchasedItemsData then
			timeLeftFrame.Title.Text = "00:00:00"
			return
		end
		
		local itemLife, timeBought = purchasedItemsData.TimeLeft, purchasedItemsData.TimeBought
		print(itemLife, timeBought, os.clock())
		if itemLife and tostring(itemLife) and itemLife == "Owns" then
			--/ Owns gamepass which means time is inf
			timeLeftFrame.Title.Text = "Inf"
		elseif tonumber(itemLife) then
			if itemLife - (os.clock() - timeBought) > 0 then
				cashJanitor:Add(srv.run.RenderStepped:Connect(function()
					--print(itemLife, os.clock(), timeBought)
					local timeLeft = itemLife - (os.clock() - timeBought)
					--print(timeLeft)
					if timeLeft <= 0 then
						timeLeftFrame.Title.Text = "00:00:00"
						cashJanitor:Cleanup()
					else
						timeLeftFrame.Title.Text = Shared.CalculateTime(math.round(timeLeft))
					end
				end))
			else
				timeLeftFrame.Title.Text = "00:00:00"
			end
		else
			timeLeftFrame.Title.Text = "00:00:00"
		end
	end)

os.clock() returns the time since the CPU turned on.

You should be instead using os.time()!

2 Likes

Thank you! I really appreciate the quick reply.

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