I was considering making a game I’m working paid access (maybe 25-50 Robux), but I heard a few people say that it could really kill the game, and that premium payouts are a lot more effective. Do any game developers have any feedback or advice? I was also considering having a demo along with it. I saw Deepwoken costs 400 Robux and they have thousands of players constantly, so I didn’t really know…
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First of all. What’s your game about?
really depends on a lot of factors that boil down to “maybe” since it’s hard to judge.
typically games that go paid access have several similarities between them:
- they have a pre-built community anticipating the game
- their monetization model does not involve many P2W aspects (you are already P2P so having P2W is, to many, a non-negotiable)
- the content in the game is expansive on release
- the game receives consistent updates in smaller bite-sized chunks
- the game is visually appealing
- (inconsistent) - the game is not P2P for a long period of time - alternatively, its price is gradually reduced as the game is updated [moving from alpha → beta → full release].
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