The benefits of using parallel Luau just entice me to learn more about it and how to use it efficiently. However, I noticed that every tutorial I’ve seen about how to use parallel luau has one thing in common: they all only use local scripts.
Does this mean parallel luau is only effective on the client? If that’s the case, then it would be a bummer since I have ideas on how this would benefit server sides scripts which involve heavy/complex calculations….
Maybe you are running corountines, but parallel luau is 100% client side only, confirmed by a roblox engineer. I switched to unity because of this, and I recommend you too since its way easier to do pretty much anything roblox offers (+ meshes, which you have to simulate using triangles in roblox)
There is no way that’s true. I use actors for server-sided NPC code and such a critical caveat would be noted in documentation, not just left as another obscure engine detail. You definitely need to link a source for this, but not only that but try it out for yourself, as that information can be outdated or wrong from the start.
Thank you for replying. However, I wanted to ask, how does Parallel Luau work on the server? On the client, tasks are splitted through the CPU cores, but how does the behind the scenes look like on the server?