Is PathfindingService unnecessary overhead for a simple path?

Currently, I iterate over four nodes placed in a Folder and compute the path between each. Because I can be certain that the path between nodes will never be obstructed (changed), I store the computed paths in a table and traverse them in order as such:

Is using PathfindingService unnecessary overhead here? Should I just use Humanoid:MoveTo() without computing a path?

Absolutely, if you are sure that the lines between the nodes won’t be obstructed, there is no reason to calculate paths (which also involves async operations).

Thank you!

characterlimit

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