I personally quite like permadeath mechanics. Many donât, but permadeath encourages forethought and thatâs not seen enough in Roblox games. I donât savescum (normally). However, the biggest turnoff for me would be if death was not preventable with skill, and the cause was not easily identifiable.
Path of Exile is an example of a game I would NEVER tolerate permadeath in. Path of Exileâs gameplay revolves around one main interaction: oneshot, or be oneshot. This is horrible for hardcore or permadeath mechanics. While itâs great for intense gameplay, it just feels bad when either something is not threatening or it oneshots you, nothing in between. You have to memorize every tell for every attack (and even then, the tell might get covered up by GGGâs overzealous use of visual effects) in order to actually stand a decent shot at surviving it; and when you only live once, and said attack is a one hit kill, itâs a bit unfair (especcially if said tell is not big enough).
Permadeath in FTL, however, is welcome. A FTL run can be about an hour or so if you are quick. However, thereâs the fact that if you rush through everything to finish a run too fast, you may be too weak to face the end boss, the Flagship, making almost all your efforts for nothing (unless, of course, you unlock a ship). Thereâs no leveling, no cost to death really; you just have to try again.
What Iâm trying to say is that permadeath is situational in use. Some games, especcially where death is frequent and hard to avoid, should not include permadeath. Others, where death can be a stepping stone for a second run or isnât as penalizing/frequent can incorporate it quite well. It depends on what youâre looking at.
For a nonlinear game, permadeath would be a good addition if done right. (It could also be a big cash cow, if you asked for robux to resurrect players) However, I would be careful; you donât want to make death too easy to fall into.
Edit: If you want maximum profit, donât include permadeath, however. Most kids canât take the fact that they died and have to start all over. I wouldnât be surprised if an uneducated parent messaged you more than once asking for his stuff to be restored since âitâs roblox, your gameâs broken since he canât respawn like in all the othersâ or something like that. If you include permadeath, be ready for a lot of complaints from small children that canât comprehend the fact that death is final in your game.