Is PlayerAdded FE friendly?

I have been looking in all sorts of places to find out if FE works with the PlayerAdded function for players. I think it is, but I’m not too sure. If it’s not could you tell me alternative to the PlayerAdded function?

1 Like

Are you asking if PlayerAdded works on the server and the client? If so, yes it does. Other than that I’m not sure what you mean by if it works with FE.

4 Likes

That’s exactly what it means because if it didn’t then half my scripts would break. Thanks!

1 Like

I believe you have a misunderstanding of how filtering enabled works, which is forced on all games now regardless of the option under Workspace being ticked or not. Filtering enabled simply prevents any changes the client makes from replicating to the server.

This is also a good visual representation of how filtering enabled works:

5 Likes

FE
FE stands for Filtering Enabled. It basically means that if it is on, then changes made by the client will NOT replicate to the server. The PlayerAdded event is an event of the Players service. It fires whenever a player joins the game, and returns the player instance (that joined). It can be used on both the server and the client (though for the client, because LocalScripts run after the LocalPlayer joins it will only fire when other players join). It works fine with FilteringEnabled on and off.

7 Likes