Is player:GetMouse() bad?

  1. What do you want to achieve?

I’m working on an arcade kind of game and I’m trying to make a kind of dropper game.

  1. What is the issue?

I don’t know how I should trigger whenever a player’s mouse is being clicked. If I should use mouse.Button1Down or use UserInputService.

While they are both the same thing, I’d assume you are going to use UIS a lot for this, so use UIS. Plus, mouse.Button1Down is deprecated.

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