Is playing VFX on server good in this case?

More of a quick question, if i have resource system where player can collect resources, should i try to make client-sided VFX for those resources when they spawn or are destroyed?

Playing VFX on the server is the most common method, and it’s used a lot on games that are more relaxing and peaceful (such as simulators)
However VFX on clients are usually for fighting games or games that require more action and fast feedback. (i.e. a gun game)

For your game, I would personally just put them on the server as they are not that important, but if you want to go for a fast and smooth response just use the client.

1 Like

So like:

Slow, Occasional VFX - Server

Fast, Frequent and Smooth VFX - Client

I would like always suggest Client Sided VFX.
Its usually better for performance because it reduces server load and network traffic.
And because it’s just for Ressources when they spawn and get deleted it’s not important to be shown on the server anyway.

1 Like

But still i considered fact, that client-sided VFX will reduce performance and make code unorginized, for simple things like resources it shouldn’t be that bad

1 Like

Client Sided VFX Improve the performance, not make it worse. It has a lot of improvements not doing something like that on the server.

My code is also still perfectly organized even with that.

Yea maybe it shouldnt be a big problem but you wanted an answer and I gave you one-

1 Like

After some research, it improve the performance for fast-paced stuff and things that need to be smooth, not that much of a problem for occasional and small VFX, thanks for help anyways

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.