I am deciding on how to save players data, and not sure whether to use DataStore, DataStore2 or ProfileService. It seems like ProfileService is nice because it provides an already well made system that takes care of problems that might arise with saving player’s data in future. Is this true? Also, would it be good for any game size? Like small, medium, large and extra large. I just don’t want to script my data storing system by myself, so I want to make sure ProfileService would be good enough.
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I would definitely recommend ProfileService. I got zero reports of data loss ever since. It might slightly increase load times if you use multiple places though, but its still worth it. Maybe pair it up with ReplicaService as well for convenience.
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