Is Random.new(seed):NextInteger(min,max) result kept on every client update?

I was making a seed based dungeon maker, so it always spawn the same pattern of rooms when entering the same seed. Tried using noise first but didnt know how to generate a random integer with it to randomly select the rooms list, then I found out about Random.new(). It seems to work, but I would like to know if roblox updating the client in the future could change the results of random.new.

Random.new() with the same seed (an int) always generates the same numbers. It wouldn’t make sense if Roblox changed this behaviour, because it is derived from how math.random() with math.randomseed() works, and the whole community relies on it.

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