Is replacing models with meshes a valid way of reducing part count and lag?

I’m currently trying to reduce the part count of a map I built. To do this, I thought of replacing very basic models with meshes.

For example, this lamp outline is made up of parts. Would replacing it with a mesh be worth it? It would lower the part count, but what about lag?
image

Another example (would only replace the window frame with a mesh)
image

I heard meshes can increase load time, which is why I would be wary against doing this. Any help is appreciated, thanks!

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Pretty sure those items would be less work for the engine to run.

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The main reason for the lag is the triangle count on your objects. Every single shape that you can insert in Roblox is made out of triangles but if you use blender, you can control the triangle count on shapes like cylinders, spheres, etc. Recreating those basic shapes in blender shouldn’t be difficult and it will help you with performance.

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Not really, you’re better off learning blender, but you could do some stuff on LARGER models like merging verts n stuff.

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