local DataStoreService = game:GetService("DataStoreService")
local DataStore = DataStoreService:GetDataStore("DSS")
game.Players.PlayerAdded:Connect(function(Player)
local Leaderstats = Instance.new("Folder", Player)
Leaderstats.Name = "leaderstats"
local CashV= Instance.new("IntValue", Leaderstats)
CashV.Name = "Cash"
CashV.Value = 0
local LevelV= Instance.new("IntValue", Leaderstats)
LevelV.Name = "Level"
LevelV.Value = 1
local WinsV= Instance.new("IntValue", Leaderstats)
WinsV.Name = "Wins"
WinsV.Value = 0
local Data = DataStore:GetAsync(Player.UserId)
if Data then
CashV.Value = Data.Cash
LevelV.Value = Data.Level
WinsV.Value = Data.Wins
end
end)
game.Players.PlayerRemoving:Connect(function(Player)
DataStore:SetAsync(Player.UserId, {
["Cash"] = Player.leaderstats.Cash.Value;
["Level"] = Player.leaderstats.Level.Value;
["Wins"] = Player.leaderstats.Wins.Value;
})
end)
Seems about right. If the code above doesn’t work, then:
- Enable HTTP and API requests in the studio settings, since those might prevent you from getting data directly in studio.
- Try playing the game outside of studio. Whenever you stop playtesting, your player leaves the local server and the server gets shutdown immediately as well.
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