Hello, I’m working on a round-based Wipeout game. I’ve built different maps for each round and just spread them around the game world (water, terrain with trees, rocks, etc.). When a round starts, players get teleported to the map for that round.
Someone told me this could cause lag and that I should instead spawn the maps in when a round starts. I’m already hiring a dev for the match system, so I could also have them make this change, but is it really worth spending extra Robux for that?
Right now, the game isn’t well-optimized, but I’m actively working on improving it. How much would this really help with performance?