Hello guys. I’m making my plugin for manipulating terrain. I rescripted every shape that I use for brush: wedge, ball, cylinder, block. And when I tried to see diffirence between default roblox Terrain:FillCylinder() and my function, I got some… strange results:
Left is my plugin, Right is Terrain:FillCylinder(), orange is dot where I activated brush.
Looking on right cylinder, I can see that Terrain:FillCylinder is always snapped to grid, while my cylinder not (because size was 16 studs = 4 voxels, my not snapped to grid).
Is this occuring only for me, or not?