So i have almost finished my roblox game and the voxel count is 12 milion and the part count is 8k, is that bad or is it good enough? I have a extremely strong gaming pc so i can run very high quality games without problem so I usually have struggles with not knowing if my games are going to lag for others or not. So from your point of view would you lag on the game with that ammount of voxels and parts?
If you are wondering I am a owner of a survivor longterm group and I host hostable survivor seasons. Last season I had huge complaints about really bad lag and I tried to bring down the part count and the voxel count as much as i could.
I just checked the memory usage - what you should always be referencing instead of voxel or Part counts. Running at 484 mb, you have nothing to worry about right now. If players are lagging at this low of performance impact, they probably should lower their graphics settings.
In the future, if you’re still finding some issues with your game’s performance, be sure to refer to the Developer console, click over to Memory, and scroll down to PlaceMemory like I’ve done above.
Also as an aside, please don’t bold text your whole post. There’s no purpose to doing that, just type normally.
Also x2, instead of posting this reply, you should have just got the link. The dev forums aren’t a Discord or other instant messenger. Come with the information you’re asked to provide. We’ll wait until you’re ready. No need to tell us to wait
I’m saying this because I see replies like this fairly often.
Thanks for the advice! And about the bold text, only some parts had the stars around them, like the title but idk why the entire text ended up being bold. I tried fixing it before but nothing has changed.