Is the character instance the same after a reset?

If I store the character instance in a variable, will it still refer to the same object after the player resets?

No it will not, the old character model is destroyed and a new one is created

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No, so you should connect whatever youre doing with the character to a player.CharacterAdded event.

Thanks! That’s what I thought since the CharacterAdded callback implicitly provides a character instance each time

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