Is the CoreGUI a descendant of the player?

Hello, more anti-exploit questions here!

So I have already prevented the client from injecting GUI objects into their PlayerGui. I later nearned that most exploit GUIs are injected into the CoreGUI and I found it to be very performance damaging to try and use game.DescendantAdded to prevent this as every time something is added to the client this event would be called. I thought that the CoreGUI might be a descendant of the player, can someone confirm or deny this?

CoreGui is a service, from what I’ve read from the developer hub.

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Core gui has Child Added event.

Will that help you?

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I’m pretty sure you can’t index CoreGui Service in game with a localscript becuase of lack of permissions.