so I was trying to make a local script to identify a client’s overall sound playback loudness, it may be built into Roblox and I believe the local script goes into starter player scripts, also this script would return a value on any music and sound coming out of the client, so if they heard a jumping sound, the script would return the loudness value of that sound, its all sounds that this script would return a value for how loud that sound was, I am not 100% sure how I would go about doing this and is there an API for this?