Thanks!
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Starting by placing the if
inside the event?
local Bindable: BindableEvent = script.Parent
Bindable.Event:Connect(function(msg)
--code
end)
also, you can make a module to save data between scripts.
Okay, this works, it’ll make the code a bit shorter.
I was just wondering if the :connect(function()
was necessary.
Thanks!
what if the bindable event never fired? down the line, I have a if not message then
statement, that warns the player that the event never fired, and they need to retry. Thanks!
I used a bindable function instead, and I used @SOTR654’s idea of placing the if
inside the event.
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