So i was wondering if there was a better way to add Walkspeed with Equipped And Unequipped Functions on server scripts
i wanted to do something like this, so a can add and remove Walkspeed instead of setting it to a number and back but when you spam equip the tool it just keeps stacking on the Walkspeed and doesn’t remove it
I don’t believe this is possible? Unequipped always runs whenever a player unequips voluntarily or forcefully and it’s the same case for Equipped. I don’t think the engine “skips” one of these signals if you spam it.
However, that can happen if the player has a walkspeed below the amount removed, which actually causes permanent speed loss
i would use this type of way but im trying to make it so i don’t have to set a walkspeed by what i mean is im not trying to do (Character.Humanoid.WalkSpeed = 16), im trying to figure out a way i could do (Character.Humanoid.WalkSpeed =+ 16) with the plus without it stacking on walkspeed