Is there a better way to check if a person is running or not?

It might be time to move this to a new topic. This thread is getting quite long + we could use some help from other people. Perhaps it could be the excessive prints? I doubt it, though.

We could, though what would the topic be about exactly? ‘Why my VFX script is taking so many resources?’

Something like “How can I optimise my Running VFX Code?” would be fine :+1:

check the speed of the character? if above certain number then running

We’ve already “solved” it, and this wouldn’t work either because they could be in the air, and not touching the ground. Now, it’s more a matter of reducing lag.

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check if standing on platform.

whats the issue exactly

How can I optimize my VFX code? - Help and Feedback / Scripting Support - Developer Forum | Roblox

Done.

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