I’m making thor’s hammer wherein I’ve to constantly check for the distance between the hammer flying away and my character.
So far I’ve done it like this:
local Distance2 = nil
while true do
wait()
Distance2 = (HumanoidRootPart.Position - Mjolnir.Position).Magnitude
end
if Distance2 > 100 then
Mjolnir.Anchored = true
Mjolnir.BodyVelocity:Destroy()
end
But it doesn’t work for some reason, is there a better way?
local Distance2 = nil
while true do
wait()
Distance2 = (HumanoidRootPart.Position - Mjolnir.Position).Magnitude
if Distance2 > 100 then
Mjolnir.Anchored = true
Mjolnir.BodyVelocity:Destroy()
end
end
The reason it won’t work is because the last if statement detects whether distance is greater than 100 or not ONLY ONCE, however if you put the if statement into the while loop it will constantly find whether the distance is greater than 100 or not until the loop stops