@DaBisawesome123 method is partially correct but you would need to directly reference them or use GetDescendants():
for _,Child in ipairs (game.Workspace.Folder:GetChildren()) do
Child.particleemitter.Enabled = true
end
--or
for _, Descendant in ipairs (game.Workspace.Folder:GetDescendants()) do
if (Descendant:IsA("ParticleEmitter")) then
Descendant.Enabled = true
end
end
I would recommend you use a folder instead of a model actually since it will be easier to edit the actual components. Also, you need to do this on the server since all the parts it workspace may not be available at runtime.